Get Started Karting
FKA Racing, Inc.

3994 NW 36 Loop, Jennings, FL. 32053
Phone: (386) 938-4211; Fax (386) 938-3564
E-Mail: sims1@alltel.net


Here you will find great information about Getting Started in Go Karting!

On you Mark, Get Set, GO!


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I'm interested in Karting. How Do I Get Stared?

First, ask yourself a few questions...."Do I enjoy racing go-karts at amusement parks"? "Do I like cornering and passing slow pokes on a dime"? "Do I enjoy a competitive sport and family outings"? If you answered "YES" to any or all, you are a perfect candidate for FKA and are ready to start! A great place to begin is by reading our FKA rules. These will give you an overall look at the do's and don'ts of racing inside FKA. 

Another great way to start is by coming out to watch a race (see our schedule). See what kind of action karters get into and experience the fun of watching. In between races, try talking with a racer. Ask questions. Our racers are great folks and will be more than willing to help out any newcomer into the sport. They were once beginners as well. Ask what it takes to get access into the pit area. You will find great information in the pit, and will quickly learn that most go-karters are the best sales people of the sport. Ask them why and how they started and why they'd recommend that you too become involved. Ask them what they like best about go-karting.

What is Go-karting? Take a look at it's History

Go-karting is the least expensive form of motor sports that exists. Go-karting got its start in the middle to late 1950s. It started into the first phase of its life, the fad stage. Everybody had a go-kart (or at least it seemed like it), there was a go-kart track in every little town. Some tracks were no more than a path in a field, others were actually paved. The fad stage lasted through the early 1960s until a combination of cost and disappearance of local tracks and programs reduced the sport to the dedicated few. Why did this happen? There were no sanctioning bodies that cared to control the cost of the racing programs. Manufacturers of go-karts and engines were as numerous as the early days of the automobile industry. Design was changing rapidly, as were parts and engines. What you raced one week was obsolete the next. Local racetracks were operated as hobbies, and as the fad slowed, the number of tracks diminished quickly. In the middle 1960's many European built engines found their way into American karting. In the early 70's kart design evolved to the current day kart with engines mounted on the side rather than the rear. This allowed for better air cooling of engines and positioning of drivers so their knees weren't in their chins. In the late 70's we saw the decline of the dominant American engine supplier, McCulloch (Black & Decker bought the company and phased out kart engines). Briggs & Stratton engines began the long climb to becoming the dominant source of horsepower for American go-karting. We also saw the introduction of the Yamaha karting engine in the late 1970s. In the 1980s, sanctioning bodies started to stabilize with World Karting Association (WKA) east of the Mississippi River and International Kart Federation (IKF) governing west of the Mississippi. Many different forms of go-karting were becoming recognized and formalized. Some different types are, but are not limited to, Speedway or dirt track racing, Enduro is long distance high speed racing conducted on sport car tracks, Indoor racing done in coliseums during the winter months on small oval tracks, Oval racing conducted on 1/10 to 1/3 mile long asphalt oval tracks, Sprint racing and Street racing or races conducted during special events on city streets. Go-karts are now being used for driving schools and on a rental basis as entertainment in one-time race events for individuals and/or corporate outings. In the 90's the impact of big time professional motor sports hit go-karting. After being exposed to motor sports many looked for a level they could participate in, finding it in go-karting.

What does the go-karting future hold?

What does the new millennium hold for go-karting? The sport is as popular as it has ever been with continued growth every year. The manufacturers who have stayed with go-karting have added stability. Common sense class structures have eliminated weekly and even yearly obsolescence of equipment. Motor sports in America is becoming (if it isn't already) the most popular of all sports. The national level of awareness of NASCAR, CART, NHRA, IMSA, SCCA, ASA, and local auto racing programs have only added to the popularity of go-karting. Most any race fan would love to be connected to NASCAR racing in some way. Any connection possible, from race fan, to crewmember, to driver, to team owner are all more expensive than being involved in your own racing program in go-karting. 

Who races Go-karts?

If you are five years old or older (there is no upper limit, go-karters are as old as NASCAR drivers are) and in good health you can become a go-karter. Drivers range from 50 to over 200 pounds. Drivers range from 4' to 6'6" tall. Some drivers have had other racing experience, most have no prior racing experience. Some go-karters are back for their second career. They ran as kids and have returned with their kids.

Most kids who start have a minimum of one parent on the race team. The parent may race also, may be crew chief, may be a driving instructor, head race strategist, and will drive the race car hauler (you must be accompanied by an adult if you are under 18 years old). In some cases the child finds the sport of go-karting and drags the parental unit into the sport reluctantly. This is 1 in a 100. The other 99 race teams are looking for a sport they can participate in together. Go-karting will build or strengthen bonds that last a lifetime. If you have an interest in motor sports and want to find common ground to spend that quality time, this sport is for you. We have several families participating at our track who have told us that until they found the sport of go-karting they didn't have a family activity that involved everyone. Go-karting offers good behavior incentives also. In a perfect world, parents wouldn't need any leverage to get their kids to do everything they are supposed to. Only certain special activities attract kids with such power that they make certain they don't miss a single opportunity to participate. 

If you're at the stage of independence, (defined as 18 years old or older) you may not be looking for a 'family sport', but you may feel the need for speed. Racing at 1/2" off of the ground at the national speed limit will definitely take care of that yearning. Yes, racing a car would do the same, but the costs are much higher, and it is the speed and G force that most are after, right? Go-karting is a thrilling hobby, but there is another whole subset of people in go-karting who are looking for the training ground to get to the professional ranks of racing. You could analogize that go-karting is like getting your undergraduate degree. Go-karting is the training ground for your life's path, if you would like to make racing your career. You had better be solid in the basics or your learning curve will be steep and very expensive in the big leagues. Some of today's best professional race drivers cut their teeth in go-karting. Let's see, Darrell Waltrip, Alan Kulwicki, Scott Pruett, Lake Speed, Emerson Fittapaldi, Al Unser Jr., Scott Goodyear, Ken Schrader, Jeff Gordon, and all of Formula 1 to name a few (racing in Europe is much more structured than in the States, as drivers must start in karting and progress through the formula cars there). Did you also know that most NASCAR Winston Cup Teams have go-karts in the garage? All of the frustrated NASCAR want-to-bee's on the crew go off to race the go-karts several different nights during the week around the Charlotte, NC area. If you can afford to learn to be a professional race driver in a Winston Cup car you can do so, but the odds are stacked against you without the right experience and training (you could shorten your life expectancy). Go-karting has the correct speed and expense ratio for beginners. So in summary, what is go-karting? Motor sports for the masses. A program in which any skill level, any age, and most income levels can participate and have as much fun while learning, as the participants in professional motor sports.

How Much Does Go-karting Cost?

A common question we hear: "If I start at the beginning of a season, how much will I need to budget to race all year?" Let's try for a range. Whether you start with new or used equipment will impact the amount you spend. The majority of new go-karters start with second hand equipment. This is often a good strategy, as a chassis as old as 7 to 8 years (and older in some instances) will be competitive. Sometimes you'll find it with a used engine ready to go. If you buy used from a current go-karter, the engine will likely be used. We usually sell most of our used karts with new engines so you don't have to worry about the condition of the engine. A good visual inspection of a used go-kart will reveal many potential problems, but you can't tell what is inside the engine. Some of our sponsors also sell new go-karts. They handle factory direct sales. Contact them for support. .

Let's talk about average costs for these different options:

  1. A five to eight year old chassis will range in price from $500 to $1,000. This is without engine. The thing to remember is that any kart without engine will be made track ready for approximately $400 to $500. This would include a new 5HP Briggs & Stratton engine with the needed hardware to get it bolted to the kart and hooked to the drive wheels. If you get a steal on a go-kart without an engine, don't go to your local lawn mower shop or department store to get your engine. Although the 5HP Briggs on your roto-tiller will be similar, it won't fit our rules. All Briggs racing engines come from the Briggs & Stratton Motor Sports Division and have subtle differences. Summary; you may be able to get your start for as little as $900-$1000 on an older yet competitive chassis. Very nice complete five-year-old karts may run up to $1600.

  2. A two to five year old chassis will range in price from $700 to $2,000. This may include a used engine or it may not. The $700 example is without, and the $2,000 is obviously with an engine, and likely with a new engine. Where the kart falls in this age range will have an impact on price, but let the buyer beware. It is sometimes very hard to tell a two-year-old kart from a five-year-old kart. Some brands have serial numbers on them that may have a date stamp. A couple of places to look are on the brake caliper plate (Coyote) and/or the yoke on the front axle where the spindle bolts on (Margay). If the seller is honest you'll know the kart's year of manufacture. Probably the best way to make sure you're getting your money's worth is to buy from an established kart shop, or base your value judgment on condition and not worry whether you buy a 94 or a 96.

  3. New karts ready to race will cost in a $2,000 to $3,000 range. Where do you find go-karts for sale? Visit our sponsors.

Let's talk about the safety gear you'll need.

  1. Current Snell Foundation rated full face helmet, non-moto cross type; $129 to $600

  2. Skid resistant (not fire resistant/retarding) driving suit will run from $120 to $600. You could use a skid resistant jacket rather than the full driver's suit and pay in a range of $50 to $100.

  3. You'll need what we call a neck collar, and it will cost $25 to $75.

  4. Driving gloves are needed. They will cost in a range of $22 to $100

  5. We strongly recommend a rib vest or guard. These cost from $80 to $150.

Low to high on safety gear is $225 to $1500.

What Else Do I Need to Start My First Racing Season?

You'll end up owning 4 to 5 gear changes by the time your driving improves and you maximize your gear ratio. Cost: $100 to $225. This depends on whether your go-kart has chain or belt drive; the latter being more expensive. The exception to this would be if you found a not so popular brand of used kart that uses some less than standard steering components. We might not have these in stock. You'll need a two-gallon gas can and some high-octane premium gas. You should also have a small toolbox. The smallest of the small will get you by, the type with the lid that opens to reveal a tray with a bit more space below it. Your normal hand tools will get you started. Bring a socket set, box end and open end wrenches, pliers, Allen wrenches, and screwdrivers.

The most expensive thing you'll need is transportation to the racetrack. This comes in all forms. Go-karts show up shoved in the trunk of a car, in the back of a pick-up truck, inside a van, on a snowmobile trailer, or even in a purpose built enclosed trailer used only for go-karting. These are go-karting's version of NASCAR's million dollar semi trucks with spare cars, engines, living quarters, kitchen, machine shop, and you name it. Neat stuff, but completely unneeded and nothing that equates to wins or speed on the track; you just got to get there.

What Ongoing or Recurring Expenses Can I Expect?

A race day entry fee. Check the schedule for specific costs. This includes the driver's insurance pass. Practice sessions will cost a driver about $15. On race days, anyone entering our pit area will need a pit pass. These are currently in the $15 range. Practice days are free for spectators.

Racers can buy a track membership and receive a discount on entry fees, practice passes, and pit passes for crewmembers. The price is reasonable. Tires and oil are the other expenses you should plan on. We run a tire rule at our track that only allows one type of tire for everyone. It is a consistent and long lasting tire that sells at approximately $150 per set. Depending on how much practice you run, two sets of tires should last most of a season. The kids in the 8 to 12 year old class will likely get a season on one set of tires. As kart and driver combined weight increases so does tire wear. If a competitor runs in a 2-cycle class, speed becomes a factor in tire wear, and more tires will be used. It should also be noted that speed costs money, and most everyone who runs in the faster classes accepts this and expects to spend more money go-karting. Most all competitors run synthetic oil in the engine. A Briggs engine needs the oil changed every time you spend a day at the track. Average cost of a quart of good synthetic racing oil is $5 to $10, and an oil change takes 16 oz.

Regional and national race programs exist. These series are filled with go-karters with 2 plus years of experience. The cost of programs like these go up due to the added travel costs. If a weekend of go-karting in Indiana is what you desire then the cost of lodging, travel, and meals will be a part of your race budget. Your go-kart career may take on a "National" flavor, and this is the training ground for the professional driving ranks we talked about. 

How Do I Learn the Ropes?

So you've got your go-kart purchased and now you need to learn how to get max enjoyment out of it, but how? Check our schedule. Your next plan should be to practice, practice, practice. You'll gain more confidence and speed with each practice lap. Soon you'll be looking for those 'pick-up races' that go on during practice. Don't worry about your first race until you are both confident and comfortable with your skill and kart control. These sessions will give you a chance to learn the track, learn your kart, find out what normal maintenance needs to be done, and begin to learn what some of the adjustments to the kart will do.

Your First Race Day!

This will be a nervous time, but a fun kind of nervous. This is bigger than your first day of school! You are putting your personal safety and your ego on the line. The later has a greater potential to be bruised that first day, as karting is quite safe, and you will be the one applying the pressure to perform (unless of course your spouse is with you). You're going to meet a lot of new people. Just remember that they all were beginners a very short time ago. They remember that and will be glad to advise or help you. You will have read about the rules and typical race day procedures by now, but you'll have to start remembering it as things go by at a very fast rate! Shouldn't be a problem, remember to listen carefully in the driver's meeting. When this first day is past it will be bittersweet. You'll be glad that you put it behind you, but you'll remember it fondly as some of the best fun you've ever had.

What Can I Win?

Most of go-kart racing is done on an amateur level. This means there aren't any cash awards. During the race season, FKA we will have 4 to 5 different race dates on which we will award big trophies to the top five, (or more) drivers in each class. We don't give trophies each race day due to the high cost. The entry fee mentioned in an earlier section is where the money for awards comes from. We feel our customers would rather keep the entry fees low rather than get a trophy every week. Too many trophies take up too much space, take too much time to dust, and have a novelty that wears off in short order. On regular race days, FKA awards metals to each of our top finishers. These awards are determined based on the number of entries in each class and finishing position.

Each race day there are really two races or two award systems that are being contested. We have a season long point championship in each class that is hotly contested. This point system is closely based on the NASCAR points system. The top twenty race days count toward the championship. A nice set of awards is given at our season ending awards banquet each fall. It seems apparent that the plaques or trophies awarded come in second place when compared to the pride shown, and respect of fellow competitors earned. Accomplishment seems to be the true reward that most competitors relish in.

Other levels of go-karting sometimes do race for merchandise awards. This is typically at the regional or national event level where manufacturers of go-kart equipment donate items as sponsors of the event. There are also events held where a cash purse is awarded. This is also done at levels far above where the beginning go-karter competes. The purses raced for won't usually pay for the day's expenses. This is similar to other levels of racing, where the prize money won't pay for the racer's bills. In major league racing it's the sponsorship money that makes ends meet. In NASCAR the sponsor is someone spending a big advertising budget. In go-karting you're the sponsor. You don't get advertising you get a lot of fun and a form of motor sports that you can afford on a working man's budget. There are exceptions to every rule, and you will see go-karters with sponsors. Most of the time it is a business owned by the go-karter, and/or a business associate of the go-karter.

Racing Rules all Racers and Spectators Need to Know

Remember the first time you saw a hockey or soccer game? Or better yet an Australian football game. You wondered most of the way through what the heck the rules were, and what these people were trying to accomplish. Well let's take a bit of time to go through some of the rules/standards/norms of go-kart racing. Strangely enough, not all of this information is always written down in any one place. These procedures, rules, standards, norms, expectations of all racers are gleaned from several sources. Rule books, driver's meetings, customs, and from other sports that also practice good sportsmanship. Whether this is new information or a refresher to our readers, we feel it is good to review from time to time. After all, any sporting event is much more fun to participate in or watch if you know the rules.

Race Day Drivers Meeting

Every race day just before the races kick off we conduct the driver's meeting. This is the time that the race director and flagman will tell the competitors about the days events. The intent of this communication is to express what is expected of both the track officials and race drivers. The content of the drivers meeting is redundant week to week. This is done so that things are very consistent, and to make sure that new competitors get a full understanding of what to expect while competing. We will also use this time for questions from the racers and to also make any announcements regarding something new or something that we will be watching or strictly enforcing during that race day. Each driver's meeting will discuss:

  1. Race order and format for each class.

  2. Line up sheets, line up grids, and how line-ups for all races will be determined.

  3. Hot laps, pace laps, getting lined up, and the duties of our front row competitors.

  4. Flags; which ones we use, their meaning, and how we will use them to officiate the race.

  5. We strongly stress safety as the key focus to all karters.

  6. We strongly stress our demand for good sportsmanship

  7. We finish with general housekeeping issues around tech inspection and weigh in procedures.

  8. Questions and answers, and any new subjects.

Watching the Flagman

  1. Green-means the track is safe and the race is in progress, it also signals the start to the race.

  2. Yellow-means caution. Whenever this flag is displayed it means to slow down. During pace laps it is to slow the class for lining up. If displayed during the race it means to slow down and line up in a single row. The yellow flag is used when there is an accident or spin on the track and the lead karts could race back around into unsafe racing conditions. Restarting the race from a yellow flag period will always be done from a single file line-up. Once a competitor receives the caution flag, they are told to slow immediately due to a likely unsafe condition on the track somewhere. 

  3. Red-means stop. This flag is displayed when an accident has happened on the track and those involved may need help due to possible injury. We instruct our racers to first raise their hand in the air (signals a karter's intent to slow down or leave the track, to karters behind them) and then make sure that the spot they pick to stop is safe. Once stopped the karter then shuts the engine off. There will be a regrouping of the karts on the start-finish line before the race goes again so the engines are shut off and karts pushed back to this area. The only other time you'll see a red flag is when conditions are no longer safe for racing. This may be if rain occurs during a race.

  4. Black means disqualified. You will see the flagman use the black flag two ways. If it is rolled up and pointed at a competitor it is a warning. The track crew has observed this competitor doing something that is breaking a rule; likely something to do with how they are driving. If the flag is presented unrolled then the competitor who received it knows to go to the pits. This black flag could be for a rule violation or it could also be an unsafe mechanical problem. When a person has been black-flagged they are no longer scored, and the points for that heat race are taken away. A track crewmember will have a conversation with the offending driver to make sure they understand what they did wrong. This is to also get confirmation from the disqualified competitor that the offense will not happen again.

  5. Blue or Blue w/Orange Stripe means move over. This flag is displayed when a front runner is lapping a competitor. If a competitor is slow enough to be lapped we display this flag to tell them of the approaching faster traffic so they can allow room for the leader to easily pass. This is done so that slower lapped traffic doesn't weigh into the outcome of the race.

  6. White means one more lap left in the race.

  7. Checkered means the race is over. If you were the first one to the flag, the checkered also means you were victorious. You will see the race winners coming around at the end of the race to receive the checkered flag so they can do a victory lap!

Race Restarts

We alluded to some of the flags that would be used to indicate that a restart of a race would be done. Here is some information:

  1. If at the end of the first lap a yellow flag is waved, karters we will slow down and line up on the starting oval, single file, for a restart. We race back to the yellow, and these laps count. As the competitors involved in the traffic snarl get back to the start/finish line they are scored and this order determines the restart order. We use this option when we have first lap trouble over a complete restart when one of two things happens. If we feel that a complete restart will get us the same result due to emotions being high among our competitors, we'll think of everyone's safety first, and use the single file restart option. The other instance in which we will use this option involves competitors creating their own problems. Our track crew may feel certain that they saw the people that caused the problem become involved in the spin or accident, and they are the ones who should be penalized with a restart from the rear. This may seem unfair, but at least the people involved in whatever happened are caught up to the rear of the field, as they could have been a half a lap behind had the track remained under green.

  2. If the flagman is displaying the yellow flag we will have a complete restart. This may be the option chosen by the track crew because the melee that ensued involved most of the karts. Or the track crew might not know who was responsible for the problem. It is typical that several small accidents are occurring that turn into one real big one. If you are reading this paper never having seen a race, please don't get the idea that all we do is crash and injure people. These first lap skirmishes are pretty mild and usually only result in spin outs, or people driving through the grass, or maybe two karts are stopped on the track because they became tangled in a slow corner. We may also know who is responsible for the sudden change in counter clockwise traffic flow, and they have come out with a several position gain, while several fellow competitors have become collateral damage. We may then do a complete restart with the offending driver put to the back of the line-up. We don't always choose the complete restart solution when there is a first lap problem, especially if we know that the perpetrator got bogged down in the mess. We do this because we don't want to be so consistent that someone can build a race strategy based on our restart policy. For example, if we threw a red and yellow restart flag every time that all the karts didn't get through the first lap without any problems, we'd tell some karters that a kamikaze start is okay. If you try to pass the whole class on the first turn and manage to create an incident, no problem, because the flagman will just line us up for another kamikaze attempt. The potential kamikazes in the crowd need to know that they may be left off the track watching the race rather than given another chance to roll the dice. This also leads to safer starts, and a race program that doesn't take all day to run.

  3. If a mid-race incident occurs we will use either the yellow or the red flag in isolation to either slow or stop the karts for a single file restart. If the race is more than half over when a red flag condition occurs, the race may be called complete.

Track Etiquette

We try to teach all new racers what the 'rules of the road' are, because they apply in practice as well as during a race. 'Rules of the road' are an outgrowth of both common courtesy and sportsmanship. Strict adherence to the, 'rules of the road', are demanded of all drivers so that a safe place to practice and race exists. Here are a few of them.

  1. Always drive a straight line, don't zig zag. When you aren't driving a straight line you are blocking, and that is against the rules. If you aren't fast enough to keep the person behind you maybe you should let them go by and learn something from following them. Sometimes some unintentional blocking goes on when we have beginners involved. Often our pintsize drivers steer in the direction they look. If another kart pulls up along side, and the pint size racer looks over at them, inadvertently the pint size racer steers in the direction that they are looking. This usually results in a collision. Not typically life threatening, but a good way to bend wheel rims and make mom real nervous!

  2. No bumping or pushing. In open wheel racing there is casual contact, but intentional contact is not allowed. It is sometimes hard to tell the two apart. This is one of the challenges that the race director, flagman, and corner workers face. If it is determined that someone is bumping or running into someone else on purpose, they will be disqualified, or black-flagged. This is done for two reasons. Most bumping or pushing is an accident waiting to happen, and certainly not a sportsman like way to compete. It is harder and takes more skill to pass a fellow competitor without first hitting him. The good racers aspire to pass in this matter. FKA also has an excellent safety record that we work hard to preserve by keeping the rough driving out of our races. The funny thing is that the two drivers bumping on the track usually aren't nearly as excited as the pit crews get while watching. When a discussion by rival race teams ensues in the pit, diplomacy is usually lost and then neither team has any fun. Another reason your race crew is thumbs down on rough driving.

  3. When is it okay to overtake in a corner? Experience and good judgment will help the seasoned karter avoid trouble with another competitor in a corner. For the beginner, we try to convince them that unless they are clearly alongside or ahead of the person they are trying to overtake, they should concede the corner to the other person. Now you'll see karters race through corners side-by-side. The rules regarding who has the right to the corner exist to avoid a potentially dangerous situation. If a competitor manages to get his front wheels just past the rear wheels of the racer in front, and then they enter the corner in this fashion, the person in front may never know that he has company close behind. Our two karters turn the corner, if the front wheel and the back wheel of the opposite karts make contact the person in front can be flipped upside down.

  4. No "paybacks". Human nature says that if you've been wronged you get even, right? Not. Getting even right there and then seems like a fair enough policy, but the problem is that usually the guy that just rammed you from behind may have had help doing it, or did it completely by accident, or wasn't even the person who did it! After all, the driver fixing to retaliate didn't see what happened in most cases, he just felt it. So the violated driver sets about getting even and the next thing you know someone is run off the track, or the two now engaged in a rolling battle end up on top of each other. This isn't good for obvious safety reasons, but also because we now have good opportunity for someone to get mad, and emotional, and ugly. That's why the race crew makes decisions on who should be disciplined, if anybody.


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