I'm interested in Karting. How Do I Get
Stared?
First,
ask yourself a few questions...."Do I enjoy racing go-karts
at amusement parks"? "Do I like cornering and passing
slow pokes on a dime"? "Do I enjoy a competitive sport
and family outings"? If you answered "YES" to any
or all, you are a perfect candidate for FKA and are ready to
start! A great place to begin is by reading our FKA
rules. These will give you an overall look at the do's and
don'ts of racing inside FKA.
Another great way to start is by coming out to watch a race
(see our schedule). See what kind
of action karters get into and experience the fun of watching.
In between races, try talking with a racer. Ask questions. Our
racers are great folks and
will be more than willing to help out any newcomer into the
sport. They were once beginners as well. Ask what it takes to
get access into the pit area. You will find great information in the pit, and will quickly
learn that most go-karters are the best sales people of the
sport. Ask them why and how they started and why they'd recommend that you too
become involved. Ask them what they like best about go-karting.
What is Go-karting? Take a look at it's History
Go-karting
is the least expensive form of
motor sports that exists. Go-karting got its start in the middle
to late 1950s. It started into the first
phase of its life, the fad stage. Everybody had a go-kart (or at
least it seemed like it), there was a go-kart track in every
little town. Some tracks were no more than a path in a field,
others were actually paved. The fad stage lasted through the
early 1960s until a combination of cost and disappearance of
local tracks and programs reduced the sport to the dedicated
few. Why did this happen? There were no sanctioning bodies that
cared to control the cost of the racing programs. Manufacturers
of go-karts and engines were as numerous as the early days of
the automobile industry. Design was changing rapidly, as were
parts and engines. What you raced one week was obsolete the
next. Local racetracks were operated as hobbies, and as the fad
slowed, the number of tracks diminished quickly. In the middle
1960's many European built engines found their way into American
karting. In the early 70's kart design evolved to the current
day kart with engines mounted on the side rather than the rear.
This allowed for better air cooling of engines and positioning
of drivers so their knees weren't in their chins. In the late
70's we saw the decline of the dominant American engine
supplier, McCulloch (Black & Decker bought the company and
phased out kart engines). Briggs & Stratton engines began
the long climb to becoming the dominant source of horsepower for
American go-karting. We also saw the introduction of the Yamaha
karting engine in the late 1970s. In the 1980s, sanctioning
bodies started to stabilize with World Karting Association (WKA)
east of the Mississippi River and International Kart Federation
(IKF) governing west of the Mississippi. Many different forms of
go-karting were becoming recognized and formalized. Some
different types are, but are not limited to, Speedway or dirt
track racing, Enduro is long distance high speed racing
conducted on sport car tracks, Indoor racing done in coliseums
during the winter months on small oval tracks, Oval racing
conducted on 1/10 to 1/3 mile long asphalt oval tracks, Sprint
racing and
Street racing or races conducted during special events on city
streets. Go-karts are now being used for driving schools and on
a rental basis as entertainment in one-time race events for
individuals and/or corporate outings. In the 90's the impact of
big time professional motor sports hit go-karting. After being
exposed to motor sports many looked for a level they could
participate in, finding it in go-karting.
What does the go-karting future hold?
What does the new millennium hold for go-karting? The sport
is as popular as it has ever been with continued growth every
year. The manufacturers who have stayed with go-karting have
added stability. Common sense class structures have eliminated
weekly and even yearly obsolescence of equipment. Motor sports
in America is becoming (if it isn't already) the most popular of
all sports. The national level of awareness of NASCAR, CART,
NHRA, IMSA, SCCA, ASA, and local auto racing programs have only
added to the popularity of go-karting. Most any race fan would
love to be connected to NASCAR racing in some way. Any
connection possible, from race fan, to crewmember, to driver, to
team owner are all more expensive than being involved in your
own racing program in go-karting.
Who races Go-karts?
If you are five years old or older (there is no upper limit, go-karters
are as old as NASCAR drivers are) and in good health you can
become a go-karter. Drivers range from 50 to over 200 pounds.
Drivers range from 4' to 6'6" tall. Some drivers have had
other racing experience, most have no prior racing experience.
Some go-karters are back for their second career. They ran as
kids and have returned with their kids.
Most
kids who start have a minimum of one parent on the race team.
The parent may race also, may be crew chief, may be a driving
instructor, head race strategist, and will drive the race car
hauler (you must be accompanied by an adult if you are under 18
years old). In some cases the child finds the sport of go-karting
and drags the parental unit into the sport reluctantly. This is
1 in a 100. The other 99 race teams are looking for a sport they
can participate in together. Go-karting will build or strengthen
bonds that last a lifetime. If you have an interest in motor
sports and want to find common ground to spend that quality
time, this sport is for you. We have several families
participating at our track who have told us that until they
found the sport of go-karting they didn't have a family activity
that involved everyone. Go-karting offers good behavior
incentives also. In a perfect world, parents wouldn't need any
leverage to get their kids to do everything they are supposed
to. Only certain special activities attract kids with such power
that they make certain they don't miss a single opportunity to
participate.
If
you're at the stage of independence, (defined as 18 years old or
older) you may not be looking for a 'family sport', but you may
feel the need for speed. Racing at 1/2" off of the ground
at the national speed limit will definitely take care of that
yearning. Yes, racing a car would do the same, but the costs are
much higher, and it is the speed and G force that most are
after, right? Go-karting is a thrilling hobby, but there is
another whole subset of people in go-karting who are looking for
the training ground to get to the professional ranks of racing.
You could analogize that go-karting is like getting your
undergraduate degree. Go-karting is the training ground for your
life's path, if you would like to make racing your career. You
had better be solid in the basics or your learning curve will be
steep and very expensive in the big leagues. Some of today's
best professional race drivers cut their teeth in go-karting.
Let's see, Darrell Waltrip, Alan Kulwicki, Scott Pruett, Lake
Speed, Emerson Fittapaldi, Al Unser Jr., Scott Goodyear, Ken
Schrader, Jeff Gordon, and all of Formula 1 to name a few
(racing in Europe is much more structured than in the States, as
drivers must start in karting and progress through the formula
cars there). Did you also know that most NASCAR Winston Cup
Teams have go-karts in the garage? All of the frustrated NASCAR
want-to-bee's on the crew go off to race the go-karts several
different nights during the week around the Charlotte, NC area.
If you can afford to learn to be a professional race driver in a
Winston Cup car you can do so, but the odds are stacked against
you without the right experience and training (you could shorten
your life expectancy). Go-karting has the correct speed and
expense ratio for beginners. So
in summary, what is go-karting? Motor sports for the masses. A
program in which any skill level, any age, and most income
levels can participate and have as much fun while learning, as
the participants in professional motor sports.
How Much Does Go-karting Cost?
A common question we hear: "If I start at the beginning
of a season, how much will I need to budget to race all
year?" Let's try for a range. Whether you start
with new or used equipment will impact the amount you spend. The majority of new go-karters start
with second hand equipment. This is often a good strategy, as a
chassis as old as 7 to 8 years (and older in some instances)
will be competitive. Sometimes
you'll find it with a used engine ready to go. If you buy used
from a current go-karter, the engine will likely be used. We
usually sell most of our used karts with new engines so you
don't have to worry about the condition of the engine. A good
visual inspection of a used go-kart will reveal many potential
problems, but you can't tell what is inside the engine. Some of
our sponsors also
sell new go-karts. They handle factory direct sales. Contact
them for support. . Let's talk about average costs for these different options:
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A five to eight year old chassis will range in price from
$500 to $1,000. This is without engine. The thing to
remember is that any kart without engine will be made track
ready for approximately $400 to $500. This would include a
new 5HP Briggs & Stratton engine with the needed
hardware to get it bolted to the kart and hooked to the
drive wheels. If you get a steal on a go-kart without an
engine, don't go to your local lawn mower shop or department
store to get your engine. Although the 5HP Briggs on your
roto-tiller will be similar, it won't fit our rules. All
Briggs racing engines come from the Briggs & Stratton
Motor Sports Division and have subtle differences. Summary;
you may be able to get your start for as little as
$900-$1000 on an older yet competitive chassis. Very nice
complete five-year-old karts may run up to $1600.
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A two to five year old chassis will range in price from
$700 to $2,000. This may include a used engine or it may
not. The $700 example is without, and the $2,000 is
obviously with an engine, and likely with a new engine.
Where the kart falls in this age range will have an impact
on price, but let the buyer beware. It is sometimes very
hard to tell a two-year-old kart from a five-year-old kart.
Some brands have serial numbers on them that may have a date
stamp. A couple of places to look are on the brake caliper
plate (Coyote) and/or the yoke on the front axle where the
spindle bolts on (Margay). If the seller is honest you'll
know the kart's year of manufacture. Probably the best way
to make sure you're getting your money's worth is to buy
from an established kart shop, or base your value judgment
on condition and not worry whether you buy a 94 or a 96.
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New karts ready to race will cost in a $2,000 to $3,000
range. Where do you find go-karts for
sale? Visit our sponsors.
Let's talk about the safety gear you'll need.
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Current Snell Foundation rated full face helmet, non-moto
cross type; $129 to $600
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Skid resistant (not fire resistant/retarding) driving suit
will run from $120 to $600. You could use a skid resistant
jacket rather than the full driver's suit and pay in a range
of $50 to $100.
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You'll need what we call a neck collar, and it will cost
$25 to $75.
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Driving gloves are needed. They will cost in a range of
$22 to $100
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We strongly recommend a rib vest or guard. These cost from
$80 to $150.
Low to high on safety gear is $225 to $1500.
What Else Do I Need to Start My First Racing Season?
You'll end up owning 4 to 5 gear changes by the time your
driving improves and you maximize your gear ratio. Cost: $100 to
$225. This depends on whether your go-kart has chain or belt
drive; the latter being more expensive. The exception to this would be if you found a not so popular
brand of used kart that uses some less than standard steering
components. We might not have these in stock. You'll need a
two-gallon gas can and some high-octane premium gas. You should
also have a small toolbox. The smallest of the small will get
you by, the type with the lid that opens to reveal a tray with a
bit more space below it. Your normal hand tools will get you
started. Bring a socket set, box end and open end wrenches,
pliers, Allen wrenches, and screwdrivers.
The most expensive thing you'll need is transportation to the
racetrack. This comes in all forms. Go-karts show up shoved in
the trunk of a car, in the back of a pick-up truck, inside a
van, on a snowmobile trailer, or even in a purpose built
enclosed trailer used only for go-karting. These are go-karting's
version of NASCAR's million dollar semi trucks with spare cars,
engines, living quarters, kitchen, machine shop, and you name
it. Neat stuff, but completely unneeded and nothing that equates
to wins or speed on the track; you just got to get there.
What Ongoing or Recurring Expenses
Can I Expect?
A
race day entry fee. Check the schedule for specific costs. This includes the driver's insurance
pass. Practice sessions will cost a driver
about $15. On race days, anyone entering our pit area will need
a pit pass. These are currently in the $15 range. Practice days
are free for spectators.
Racers can buy a track membership and receive a discount on
entry fees, practice passes, and pit passes for crewmembers. The
price is reasonable. Tires and oil are the other expenses you
should plan on. We run a tire rule at our track that only allows
one type of tire for everyone. It is a consistent and long
lasting tire that sells at approximately $150 per set. Depending
on how much practice you run, two sets of tires should last most
of a season. The kids in the 8 to 12 year old class will likely
get a season on one set of tires. As kart and driver combined
weight increases so does tire wear. If a competitor runs in a
2-cycle class, speed becomes a factor in tire wear, and more
tires will be used. It should also be noted that speed costs
money, and most everyone who runs in the faster classes accepts
this and expects to spend more money go-karting. Most all
competitors run synthetic oil in the engine. A Briggs engine
needs the oil changed every time you spend a day at the track.
Average cost of a quart of good synthetic racing oil is $5 to
$10, and an oil change takes 16 oz.
Regional and national race programs exist. These series are
filled with go-karters with 2 plus years of experience. The cost
of programs like these go up due to the added travel costs. If a
weekend of go-karting in Indiana is what you desire then the
cost of lodging, travel, and meals will be a part of your race
budget. Your go-kart career may take on a "National"
flavor, and this is the training ground for the professional
driving ranks we talked about.
How Do I Learn the Ropes?
So you've got your go-kart purchased and now you need to
learn how to get max enjoyment out of it, but how? Check our
schedule. Your next plan should be to practice, practice, practice. You'll
gain more confidence and speed with each practice lap. Soon
you'll be looking for those 'pick-up races' that go on during
practice. Don't worry about your first race until you are both
confident and comfortable with your skill and kart control.
These sessions will give you a chance to learn the track, learn
your kart, find out what normal maintenance needs to be done,
and begin to learn what some of the adjustments to the kart will
do.
Your First Race Day!
This
will be a nervous time, but a fun kind of nervous. This is
bigger than your first day of school! You are putting your
personal safety and your ego on the line. The later has a
greater potential to be bruised that first day, as karting is
quite safe, and you will be the one applying the pressure to
perform (unless of course your spouse is with you). You're going
to meet a lot of new people. Just remember that they all were
beginners a very short time ago. They remember that and will be
glad to advise or help you. You will have read about the rules
and typical race day procedures by now, but you'll have to start
remembering it as things go by at a very fast rate! Shouldn't be
a problem, remember to listen carefully in the driver's meeting.
When this first day is past it will be bittersweet. You'll be
glad that you put it behind you, but you'll remember it fondly
as some of the best fun you've ever had.
What Can I Win?
Most of go-kart
racing is done on an amateur level.
This means there aren't any cash awards. During the race season,
FKA we will have 4 to 5 different race dates on which we will
award big trophies to the top five, (or more) drivers in each
class. We don't give trophies each race day due to the high
cost. The entry fee mentioned in an earlier section is where the
money for awards comes from. We feel our customers would rather
keep the entry fees low rather than get a trophy every week. Too
many trophies take up too much space, take too much time to
dust, and have a novelty that wears off in short order. On
regular race days, FKA awards metals to each of our top
finishers. These awards are determined based on the number of
entries in each class and finishing position.
Each race day there are really two races or two award systems
that are being contested. We have a season long point
championship in each class that is hotly contested. This point
system is closely based on the NASCAR points system. The top
twenty race days count toward the championship. A nice set of
awards is given at our season ending awards banquet each fall.
It seems apparent that the plaques or trophies awarded come in
second place when compared to the pride shown, and respect of
fellow competitors earned. Accomplishment seems to be the true
reward that most competitors relish in.
Other levels of go-karting sometimes do race for merchandise
awards. This is typically at the regional or national event
level where manufacturers of go-kart equipment donate items as
sponsors of the event. There are also events held where a cash
purse is awarded. This is also done at levels far above where
the beginning go-karter competes. The purses raced for won't
usually pay for the day's expenses. This is similar to other
levels of racing, where the prize money won't pay for the
racer's bills. In major league racing it's the sponsorship money
that makes ends meet. In NASCAR the sponsor is someone spending
a big advertising budget. In go-karting you're the sponsor. You
don't get advertising you get a lot of fun and a form of motor
sports that you can afford on a working man's budget. There are
exceptions to every rule, and you will see go-karters with
sponsors. Most of the time it is a business owned by the go-karter,
and/or a business associate of the go-karter.
Racing Rules all Racers and Spectators Need to Know
Remember the first time you saw a hockey or soccer game? Or
better yet an Australian football game. You wondered most of the
way through what the heck the rules were, and what these people
were trying to accomplish. Well let's take a bit of time to go
through some of the rules/standards/norms of go-kart racing.
Strangely enough, not all of this information is always written
down in any one place. These procedures, rules, standards,
norms, expectations of all racers are gleaned from several
sources. Rule books, driver's meetings, customs, and from other
sports that also practice good sportsmanship. Whether this is
new information or a refresher to our readers, we feel it is
good to review from time to time. After all, any sporting event
is much more fun to participate in or watch if you know the
rules.
Race Day Drivers Meeting
Every race day just before the races kick off we conduct the
driver's meeting. This is the time that the race director and
flagman will tell the competitors about the days events. The
intent of this communication is to express what is expected of
both the track officials and race drivers. The content of the
drivers meeting is redundant week to week. This is done so that
things are very consistent, and to make sure that new
competitors get a full understanding of what to expect while
competing. We will also use this time for questions from
the racers and to also make any announcements regarding
something new or something that we will be watching or strictly
enforcing during that race day. Each driver's meeting will
discuss:
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Race order and format for each class.
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Line up sheets, line up grids, and how line-ups for all
races will be determined.
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Hot laps, pace laps, getting lined up, and the duties of
our front row competitors.
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Flags; which ones we use, their meaning, and how we will
use them to officiate the race.
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We strongly stress safety as the key focus to all karters.
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We strongly stress our demand for good sportsmanship
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We finish with general housekeeping issues around tech
inspection and weigh in procedures.
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Questions and answers, and any new subjects.
Watching the Flagman
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Green-means the track is safe and the race is in progress,
it also signals the start to the race.
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Yellow-means caution. Whenever this flag is displayed it
means to slow down. During pace laps it is to slow the class
for lining up. If displayed during the race it means to slow
down and line up in a single row. The yellow flag is used
when there is an accident or spin on the track and the lead
karts could race back around into unsafe racing conditions.
Restarting the race from a yellow flag period will always be
done from a single file line-up. Once a competitor
receives the caution flag, they are told to slow immediately
due to a likely unsafe condition on the track somewhere.
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Red-means stop. This flag is displayed when an accident
has happened on the track and those involved may need help
due to possible injury. We instruct our racers to first
raise their hand in the air (signals a karter's intent to
slow down or leave the track, to karters behind them) and
then make sure that the spot they pick to stop is safe. Once
stopped the karter then shuts the engine off. There will be
a regrouping of the karts on the start-finish line before
the race goes again so the engines are shut off and karts
pushed back to this area. The only other time you'll see a
red flag is when conditions are no longer safe for racing.
This may be if rain occurs during a race.
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Black means disqualified. You will see the flagman use the
black flag two ways. If it is rolled up and pointed at a
competitor it is a warning. The track crew has observed this
competitor doing something that is breaking a rule; likely
something to do with how they are driving. If the flag is
presented unrolled then the competitor who received it knows
to go to the pits. This black flag could be for a rule
violation or it could also be an unsafe mechanical problem.
When a person has been black-flagged they are no longer
scored, and the points for that heat race are taken away. A
track crewmember will have a conversation with the offending
driver to make sure they understand what they did wrong.
This is to also get confirmation from the disqualified
competitor that the offense will not happen again.
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Blue or Blue w/Orange Stripe means move over. This flag is
displayed when a front runner is lapping a competitor. If a
competitor is slow enough to be lapped we display this flag
to tell them of the approaching faster traffic so they can
allow room for the leader to easily pass. This is done so
that slower lapped traffic doesn't weigh into the outcome of
the race.
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White means one more lap left in the race.
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Checkered means the race is over. If you were the first
one to the flag, the checkered also means you were
victorious. You will see the race winners coming around at
the end of the race to receive the checkered flag so they
can do a victory lap!
Race Restarts
We alluded to some of the flags that would be used to
indicate that a restart of a race would be done. Here is some
information:
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If at the end of the first lap a yellow flag is waved,
karters we will slow down and line up on the starting oval,
single file, for a restart. We race back to the yellow, and these laps count. As the competitors involved in
the traffic snarl get back to the start/finish line they are
scored and this order determines the restart order. We use
this option when we have first lap trouble over a complete
restart when one of two things happens. If we feel that a
complete restart will get us the same result due to emotions
being high among our competitors, we'll think of everyone's
safety first, and use the single file restart option. The
other instance in which we will use this option involves
competitors creating their own problems. Our track crew may
feel certain that they saw the people that caused the
problem become involved in the spin or accident, and they
are the ones who should be penalized with a restart from the
rear. This may seem unfair, but at least the people involved
in whatever happened are caught up to the rear of the field,
as they could have been a half a lap behind had the track
remained under green.
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If the flagman is displaying the yellow flag
we will have a complete restart. This may be the
option chosen by the track crew because the melee that
ensued involved most of the karts. Or the track crew might
not know who was responsible for the problem. It is typical
that several small accidents are occurring that turn into
one real big one. If you are reading this paper never having
seen a race, please don't get the idea that all we do
is crash and injure people. These first lap skirmishes are
pretty mild and usually only result in spin outs, or people
driving through the grass, or maybe two karts are stopped on
the track because they became tangled in a slow corner. We
may also know who is responsible for the sudden change in
counter clockwise traffic flow, and they have come out with
a several position gain, while several fellow competitors
have become collateral damage. We may then do a complete
restart with the offending driver put to the back of the
line-up. We don't always choose the complete restart
solution when there is a first lap problem, especially if we
know that the perpetrator got bogged down in the mess. We do
this because we don't want to be so consistent that someone
can build a race strategy based on our restart policy. For
example, if we threw a red and yellow restart flag every
time that all the karts didn't get through the first lap
without any problems, we'd tell some karters that a kamikaze
start is okay. If you try to pass the whole class on the
first turn and manage to create an incident, no problem,
because the flagman will just line us up for another
kamikaze attempt. The potential kamikazes in the crowd need
to know that they may be left off the track watching the
race rather than given another chance to roll the dice. This
also leads to safer starts, and a race program that doesn't
take all day to run.
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If a mid-race incident occurs we will use either the
yellow or the red flag in isolation to either slow or stop
the karts for a single file restart. If the race is more
than half over when a red flag condition occurs, the race
may be called complete.
Track Etiquette
We try to teach all new racers what the 'rules of the road'
are, because they apply in practice as well as during a race.
'Rules of the road' are an outgrowth of both common courtesy and
sportsmanship. Strict adherence to the, 'rules of the road', are
demanded of all drivers so that a safe place to practice and
race exists. Here are a few of them.
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Always drive a straight line, don't zig zag. When you
aren't driving a straight line you are blocking, and that is
against the rules. If you aren't fast enough to keep the
person behind you maybe you should let them go by and learn
something from following them. Sometimes some unintentional
blocking goes on when we have beginners involved. Often our
pintsize drivers steer in the direction they look. If
another kart pulls up along side, and the pint size racer
looks over at them, inadvertently the pint size racer steers
in the direction that they are looking. This usually results
in a collision. Not typically life threatening, but a good
way to bend wheel rims and make mom real nervous!
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No bumping or pushing. In open wheel racing there is
casual contact, but intentional contact is not allowed. It
is sometimes hard to tell the two apart. This is one of the
challenges that the race director, flagman, and corner
workers face. If it is determined that someone is bumping or
running into someone else on purpose, they will be
disqualified, or black-flagged. This is done for two
reasons. Most bumping or pushing is an accident waiting to
happen, and certainly not a sportsman like way to compete.
It is harder and takes more skill to pass a fellow
competitor without first hitting him. The good racers aspire
to pass in this matter. FKA also has an excellent safety
record that we work hard to preserve by keeping the rough
driving out of our races. The funny thing is that the two
drivers bumping on the track usually aren't nearly as
excited as the pit crews get while watching. When a
discussion by rival race teams ensues in the pit, diplomacy
is usually lost and then neither team has any fun. Another
reason your race crew is thumbs down on rough driving.
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When is it okay to overtake in a corner? Experience and
good judgment will help the seasoned karter avoid trouble
with another competitor in a corner. For the beginner, we
try to convince them that unless they are clearly alongside
or ahead of the person they are trying to overtake, they
should concede the corner to the other person. Now you'll
see karters race through corners side-by-side. The rules
regarding who has the right to the corner exist to avoid a
potentially dangerous situation. If a competitor manages to
get his front wheels just past the rear wheels of the racer
in front, and then they enter the corner in this fashion,
the person in front may never know that he has company close
behind. Our two karters turn the corner, if the front wheel
and the back wheel of the opposite karts make contact the
person in front can be flipped upside down.
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No "paybacks". Human nature says that if you've been
wronged you get even, right? Not. Getting even right
there and then seems like a fair enough policy, but the
problem is that usually the guy that just rammed you from
behind may have had help doing it, or did it completely by
accident, or wasn't even the person who did it! After all,
the driver fixing to retaliate didn't see what happened in
most cases, he just felt it. So the violated driver sets
about getting even and the next thing you know someone is
run off the track, or the two now engaged in a rolling
battle end up on top of each other. This isn't good for
obvious safety reasons, but also because we now have good
opportunity for someone to get mad, and emotional, and ugly.
That's why the race crew makes decisions on who should be
disciplined, if anybody.
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